Tournament server would be fun, but they'd have to crack down on multi accounts, and other types of cheating. Then again you can still do those things in TL so ¯\_(ツ)_/¯
I'd wish they got rid of trappers and give them a better building. The trapper is so much worse than the other tribe unique buildings.
The point removal itself was done after a big discussion with the community.
In my opinion, in this case it is actually normal that is this way.
Normally the offensive players are much bigger and stronger than typical defensive players. So, as in guerrilla warfare, the only way to try and get ahead for defensive players is, doing as you say, hiding in the shadows and strike against smaller groups, since they could not take head on in open battle field the armies of big offensive players.
But that doesn't mean it is one sided or that offensive players are at a disadvantage. You have a way to counter that defensive guerrilla warfare. By simply scouting before attacking, you know what defenses are waiting for you and you can decide how much force to send in order to defeat it...
So, in reality, you as offensive player are still in control, as if you do the right way, you will still win every single time, either that or decide not to strike that particular village and just send your troops to another undefended one.
So, even as it is now, offensive players still have a way to come out on top, and it is not a complicated one.
No the big ACTIVE offensive players are at an advantage against the Inactive/Barely-Active/Semi-active whatever players. Active defensive players who are farming as well also get hurt by spikers as well. In fact I'd argue it's worse when playing def because you don't want to be rebuilding raiding troops.
Spikers isn't helping defensive players, it's helping players who log in 0-2 times a day make 300 defensive troops and throw them somewhere.
I don't understand how this is an off vs def argument, it's an active player vs less active player argument.
I'm doing it, first of all.
I think its obvious we are talking about mid to late game. I haven't seen people spike greys in then first 10 days of the server because no one has troops to spare.
Scouting, Destroying wall & palace/residence isn't that hard. All top farmers do it and its not too hard.
Most (if not all) top farmers in 2020 (before the free bot creator shut it down) used bot for farming. It had a mass scouting option. It made life much easier for people. Now that it's gone, things need to be done manually. Yeah, it's hard, but I promise you top farmers can continue doing their thing without going crazy about spikers.
So basically, if you want to maximize your farming gains, you need to consider the fact that people spike. Makes you mad? Stop farming, because people aren't going to stop spiking.
It's more than the 'afk click' farm you said earlier on.
If people want to spike they can spike. I'm not complaining about that. They should just be known so you can do something about it. Why in a strategy game can I not take out a spikers barracks/stable to stop them from spiking? Sometimes you can figure it out without the def points, but I don't see why we are making it easier for them to hide. Sure a lot of spikers are throw away accounts and they don't care, but at least it may stop them from this server.
Someone earlier said that without spikers tuets would just club spam everyone. Spiking encourages that because they are hurt the least form it (Clubs are very cheap) and Rome/Gaul farmers are hurt more losing TT/EI
This is where you're wrong.
Farming grey's isn't being active. It's clicking a button every 5, 10, 20, 30 or 60 minutes to send 100 attack. That's not being active. Being active is scouting villages before attacking them. You are more than welcome to scout all the grey's before attacking them, now that would be active.
This is where your wrong. If it's so easy why don't you do it instead of spiking?
First you have to add the villages.You might have to scout and clear it if no one else has. Then you have to figure out how many troops to send to be optimal, and if it's worth any losses you might get due to residence/palace. Then you have to decide if it's wroth it to destroy the residence/palace if your losing troops (Which you may need to scout first to find out which one it is, so you don't destroy a warehouse or resource fields). Sure you can select every village and send 5 troops to each, but it's possible to end up with more losses than gains. Granted later on in a server it becomes less of an issue, early on it's important.
Every action should have a counter to it. If someone is spiking farms we have a right to know so we can deal with them. If they are strong enough to have a defense that it's not worth attacking them, then fair play to them spiking. But letting these barely active players that sign on once a day throw 50 spears into a grey with no consequence is dumb. Why would you punish active play with inactive play?
And people wonder why the game is doing worse ¯\_(ツ)_/¯
I remember this debate. I'm not a fan of tying it to the hero, but I think a good change would be once all the waves are full, no more can be sent to that wave.
The scout is telling the truth. Treasury 2 will be attacked.