If the cheaters really get spotted, banned and deleted, then I can see that working. But atm theres still too many cheaters around imo Anyway it doesnt sound like a stupid idea and it was not my point. Was only concerned about abusing the rules again. I'm up to running a test server with these implementations. One more question tho: Aren't you afraid that the game will lose even more players as all the players who just sim around and not get involved will just stop playing since they will be refused everywhere?
This may not ring well with you guys whom suffered from Multi Account cheaters, but I came to Travian Kingdoms from a few other games where these cheaters never got caught at all. So in a way I hold the Travian Team's ability to catch cheaters as one of the hopes for this game.. a bit unpopular standpoint I know, but just based on my own experience from other games the situation with cheaters can be waaay worse! But yes, we can absolutely hope for even faster cheater detection etc.
Regarding your question Snorri. I honestly do not think there will be a lack of kingdoms to join and that they will get refused everywhere. I think there will just as now be an abundance of kingdoms to join. But actually kingdoms of better quality to join than now. As it stands in the current system there is basically only 2 or 3 kingdoms per server you really want to be a part of. And once you are invited there then is where you truely only can expect to sim since the leadership of these top 3 kingdoms will be furiously worried about spies. This means that approx. 3 x 6 players per server will be involved in true leadership tasks .. and the majority of the server will be siming in preparation for getting their attack plan uploaded into GetterTools. In contrast, with a max member count there can easily be 10 kingdoms that are all worthy to join. And even your non-premade kingdom you make out of random new friends on a server could actually play a role in the grand diplomatic arena as others will need to seek your allegiance now that the top dogs cannot gain supremacy by inviting +250 members. I think that the large number of kingdoms will instead let more players get involved in leadership roles and feel more engaged than they are currently asked to be in the current large kingdoms we see.