Posts by Neoflex

    Hospital already exists in the form of bandages. I know they cost silver and this makes them not available for everyone. But making it "free" will be a big game changer and should be done with the utmost care. Maybe make the chances of finding bandages higher in adventures and increase the amount found would be a good middle ground.

    Relocation only works when you have one village. You can be invited to relocate by another king. If you are king yourself, you cannot relocate your own village.

    Did you not read the entire post? It clarifies that the kingdoms team is testing the changes and will implement them in 10 days. In the real world, people abuse loop holes and back doors all the time. Why should gaming be different? If something is allowed, then abuse it. If it is too overpowered or breaks the game, then just deal with it or learn from it. If it is way too op, travian will test and change like they always have done.

    You cannot destroy resource fields from the main building. So the only option is to either build catapults yourself in another village, or to ask someone to attack you and destroy those fields.

    No app means you lose a portion of your possible playerbase. Deleting the app is not an option. If you are that unhappy about it, just use the browser version. The app works for me. It does enough, sending farmlists and some building. More than enough.

    Why do you need a kingdom to feed your hammer?


    Last com1 I built a 150k rammer, on the dutch nl2 I built a 160k cata hammer. This as a governor, maintaining those troops on my own account. So no outside help. If i focus a bit more, 200k is no problem (those losses during the game always get me).
    If i have to throw parties at the start to get more cp slots and be able to settle more croppers, is that considered simming? Because then everybody should do it!

    Com servers are bigger for a reason. More players, more off armies, more def units. If you set limits to the amount of players in the kingdom and somehow prevent the use of wings to work together, then you will end up with servers like the smaller ones who have just been deleted. Fewer def units while off armies remain the same size. I played several of those servers, and def leader is not a nice job. Not enough def to defend everything you want, so you need to make hard choices. And we all know what happens if you guess wrong: your server is all but over. Months of time invested wasted with only a bunch of "ifs" and "maybes" to look forward to. Players will start deleting to start on another server, and then you lose even the if and maybe.
    Furthermore, it will destroy the thing I love most about TK: that every player can contribute in his or her own way. Not everyone wants 15 villages and 200k+ in troops. These small players will no longer find a place in the top kingdoms (due to the limit) and will not play anymore. This will drain the player base and be the end of TK


    Give me the servers like they are now. Make a test server with restrictions or start a special world about it. But definitely DO NOT add this feature to normal servers.

    My info was that the main WW had little over 600k def.
    And "hammers" were the size of regular army.

    That is usually the case on the smaller servers. And this is exactly what would happen to normal com servers if set limits to the player amount. Normal off armies, but fewer def units.

    In my experience, if you play a small world and you are unlucky to lose some members to inactivity or take a big hit, this will cause a snowball-effect. Causing you to lose more members and end up in these kind of situations.

    These are also the results after ww-calculation, one or two big hammers on these small servers can make a HUGE difference.