This makes sense. When you attack a player or a treasury, you cannot steal treasures without the hero. So attacking a camp with the hero is logical. There will have to be a safe-guard installed to prevent players from sending without hero. Otherwise waves will still be cleared, which is not the idea.
Posts by Neoflex
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I guess there were some timing issues? Rammers landing after cata waves is something that hurts so much.
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Neoflex - FRx - soon com7
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Let us hope duals get the recognition they deserve. With the inactivity-rules changing, duals drew the short end of the stick too.
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1405
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It has happened to me at the start of the round. You can send enough troops to clear out the troops, but they cannot carry all the res. If this happens, the camp remains until someone else attacks it and clears the remaining res. Treasures were taken by the first attacker.
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If you raid a camp and do not kill all the troops, the remaining troops are added to the next wave.
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Robber hideout strength is definitely related to your off troops strength. That is why hideouts for def gauls training haeduans are usually stronger than hideouts for def gauls training druids.There are some other factors, but later in the game off troop strength is a big factor.
On com1x3 i lose 100-150 swords and 50-100 TT for each robber hideout. So retraining those is not that time-consuming. -
You only see the camps of the kingdom you belong to. Not where you settle.
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I am mostly a def player. But I ALWAYS train enough troops to siege my robber hideouts. Usually that is about 3k infantry and 2k horses. I prefer haeduans or EC. Those do massive damage to the hideout troops. Once you have that number, just maintain it. Focus the rest of the time on training def. Get a helmet to speed up the infantry training. This gives you the advantages of the treasures and you still get to train your def troops.
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Why not simply in the options menu? Now we can choose to show kingdom tags/croppers/capital/... An extra option here to hide the mist. So mist is visible once you start a server, and you have to manually disable it.
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If you help a team mate chiefing a village, it can be usefull. Chiefing is not an exact process, the loyalty drops are different every time. If your team mate conquers the village, you can still conquer it from him.
Only thing you can do: rush up that residence or palace to get the loyalty up as fast as possible.
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If the loyalty is 0, the village can be chiefed by a member of your kingdom. This no bug, this is how it works.
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They reinforce the hideout, just like you reinforce another village. Difference: they still eat the crop from the village they originated from.