That's not the point Thorsson.
It doesn't have to be dangerous at all, since you share them with all the other farmers.
I didn't just complain, i also proposed a feasible solution to balance raiding limitations for all tribes, if limitations are to be.
I will play teutons, but i know i'll have way more problems than with gauls because they're even more of a pain in the *ss then what they should already be, that was my argument.
I never said we top raiders can't farm lots of resources, more than anyone else, i played gauls last round and averaged 20-25mill /week at your stage Jak so believe me i know it very well. I didn't know where to put all the res at one stage so i just dumped them to nearby players and to useless buildings, but to keep Teutons running all military buildings is simply impossible.
I also get all your points and i must agree with everything you said.
But, if you aren't farming then it's you who aren't putting your troops at good use intentionally.
I would, but they can't because of limitations.
Also, Teuton hammers are the biggest only because they take ridiculously less training times than all other tribes, and most of the very big ones are duke/king hammers, who don't even farm at all.
Still, no answer from the staff.
Let's see how much time they take to even reply to this post, if they will at all.
I completely agree with everything LooWee said, and he's posting actual numbers to prove his arguments.
BTW i'm fairly sure GameDesigners will never pop out here, this subject doesn't interest them, they care too much about new useless features and aesthetic updates that no one really asked/wants instead and are transparent to all balancing requests from people that actually play this game competitively and spend a lot of time and money.
I guess all WW hammer builders and offenders should just play defense from now on, and stop spending money.
Maybe, if they won't able to pay their staff/servers and their beautiful offices anymore, they will find the decency to actually listen to us / give us a feedback.
That is the dumbest thing i read this week.
You see, troops stats are already balanced.
It's the limitation imposed to the number of outgoing attacks that is unbalanced.
i shared just before Jallu and it is now the record army in Gaul section for Swords, TTs and Catas, and Crop as well (governors).
I must say i lost an awful 80-90% too around day 70 so then i just kept all buildings running 24/7 until the end (being top raider with Gauls was "easy")
you can see the post here
Nice looking sword numbers!
Was it Spawn WW hammer or 2nd/3rd village?
I built 3/4th of the server with the Cavalry Helmet and only changed to Infantry when i had like 35k TTs, i too lost a bunch to spikers, but i'm grateful you were king so my record stays xD
BTW, @Rashidix, you think that is a big Teuton WW hammer? Picking up the Raids discussion here too xD
Rashidix and Ariakus,
1. If it's so few accounts as you tell us, then i don't see why it would cause problems to the server to have more than 999 raids for said few accounts, hence i don't see why it should be capped... some clarifications by the Game Designers on this matter will be much appreciated.
2. If you don't know how to raid, or don't have the time to raid more, that is solely your problem. Not everyone's, and not of the "Power Farmers" either, keep this in mind.
3. "Limitations have to be set somewhere" is a really dumb sentence, by itself and in this context, since what i'm proposing (if limitations can't be lifted because of technical reasons) is calibrating those limitations on the Tribe features, rather than having all the Tribes live with the same limitation that influences them in different ways.
4. What you consider a reasonably successful hammer is only your opinion.
My opinion is that Teutons are very much limited by this "feature" in building huge hammers (For example: running Great Barracks and Great Stable in late mid-game) because of the relatively slow speed of their farming troops (TK and Clubs) with respect to the other Tribes (Romans have EIs and Gauls have TTs/Haeduans).
This slow speed makes it very very easy for them to hit the cap and to not be able to run Great Barracks and/or Great Stable, even while being the biggest army holders of the entire server. That, i think, is NOT fair.
If you ever played them competitively you would know this and agree with us.
I get only negativity from your comments, not ONE suggestion of what can be done for this matter that IS felt like a problem from players that would play Teutons (Me and Jallu for example) if this limitation was not there or was calibrated to actually allow them to play on a balanced field with all the other tribes.
Playing Teuton right now is playing with a limitation that caps your army growth harder than it does to other tribes' armies, hence it's a Nerf.
I have not read yet a single understandable AND coherent reason of why my proposal of calibrating this limitation isn't acceptable.
I can't come up with one either and this is exactly what led me to open this thread in the first place.
Please keep posting comments that are relevant to the suggestion i'm making.
P.S: No staff person has even replied to this thread. I really don't understand why anyone from TravianGames wouldn't weigh in on this matter, that affects the top players (and payers) of his community.
It is already unfair that if i have a shit-ton of troops i can't use them all because there's a limitation.
If you add to that that said limitation is also unbalanced because not tweaked on the Tribe features, it just becomes more unfair.
If you say that every off account, regardless of Tribe, is more or less balanced in the end-game, then why def accounts aren't balanced too?
There must be unbalance from Tribe to Tribe regarding offensive and defensive stats and capabilities, but not regarding income since that is what makes the unbalance possible in the first place, and makes it possible for 2 people that put similar amounts of energy/time/money in this game to reach similar goals.
I don't know if i delivered my point here, i'm a bit tired, please excuse me if i made everything more difficult by shifting the subject.
@Rashidix that's your POV, i respectfully disagree... i'm not even talking about buffs, but de-nerfs.
@EvilActivities It isn't about how powerful your WW hammer is or should be, i'm talking about raid income fairness.
When you reach 150k-200k sizes of WW hammer, and you're not holding a WW, it becomes impossible to keep building the hammer if you're Governor, Teuton and also want to feed it (even with NPC), and imo that's not fair.
(You could have 30k TTs raiding and build more than 80k swords on the side... your point is invalid.)
To me, and correct me if i'm wrong, it's naive to say there is balance with this Game rule when 45% of the servers' players are Romans, 50% Gauls and only 5% Teutons specifically because of this unbalanced limit.
As the subject anticipated, since COM2 has pretty much ended, now i ask for changes/etc
This round of COM2 i chose the Gaul Tribe and i noticed that raid income is very unbalanced towards Gauls building TT hammers, since with the 999 outgoing raids limit the fastest troop is the one that ends up getting the most resources per hour.
Say, for example, there are 3 top raiders accounts, all with TS lv20, one is Gaul and using TTs, one is Roman and using EIs, one is Teuton and using TKs.
The Gaul one will end up getting, respectively, 150% and 200% of the income the Roman and Teuton end up with, even if Roman and Teuton have the same number of horses, or more than the Gaul!
This imo isn't fair!!!!
The most nerfed tribe by this limit is the Teuton tribe, which we top raiders all keep dear in our hearth.
So, i'm here to gather as much members of the Travian Community together, so we can all say to the Developers one simple sentence:
"Delete caps/limits on Outgoing Raids!!!!!"
Realistic Alternative Suggestion:
Make it scalable on the tribes' fastest troop's speed, so for example limit to 999 for Gauls (which is just fine to run all troop buildings simultaneously), 1499 for Romans and 1999 for Teutons.
I hope devs will take this request seriously since, from when this change was applied to the game rules, Teutons kept disappearing with an alarming trend, and only a few hardcore players remain...
P.S: as of now most servers end up with only around 5% Teutons, and we see everyday the popularity of Roman Hammers growing more and more.... please Devs make Teutons come back!!!
RottTizz, COM2, Gaul
Io vorrei fare una semplice domanda:
Quali sono i piani futuri (o anche solo le idee che vi sono venute in passato, che non avete ancora provato/avuto tempo a implementare) per combattere efficacemente Multi-accounting e Scripting/Botting non dal lato informatico, ma dal lato della strategia del gioco vera e propria?
Ovvero, come pensate di far tornare dominante (e vantaggiosa) la componente strategica e di pianificazione contro l'abuso dei tool informatici che vediamo in questi nuovi server?
Io avrei un'idea: le truppe mandate in attacco quando esse sono meno di 1/5 della popolazione della farm dovrebbero morire istantaneamente. I villaggi inoltre non dovrebbero mai diventare grigi o comunque segnalare inattività, e la popolazione di un villaggio dovrebbe essere visibile solo in caso di spiata delle difese.
"Guarda... non è che c'è tanto da vedere. Con una pala così, come vedi qua... c'è uno stile di fisico del genere, può accompagnare solo..."
Con l'app si raida benissimo anche dal lettino dello stabilimento!
5 Rottermeier it4