simply more waves less camps does not fix the problem...instead of 60 camps if it spawn 30 with 10 waves each that mean most of them will be taken by gauls with TT's or nearest city's.
I'm not understanding your reasoning for why this wouldn't work... The "taken by gauls with TT's or nearest city's" is happening already. So you're saying by shortening the total number of camps and increasing the waves this will cause this problem to increase? Lowering the number of camps also lowers the potential benefit of splitting your army right? The current rule is only 1 attack per camp per account, but when there are many camps with few waves this is why we see players splitting their armies.
Also, the problem with your math here is you've left out a key component - the number of players in the kingdom... And I did not state what I think the right balance is, only that maybe it could be rebalanced to remedy this issue.
with less camps and more waves unit count in them will be increased aswell
This is definitely a valid concern and something they would have to validate that it wouldn't grow exponentially before implementing, but that sounds like something that could also be fixed by a simple formula adjustment.
That's why i said leave them as it is just restrict that 1 camp with 5 waves cant have more then 5 attacks
I think this is definitely a potential solution. This would help solve the wave sniping but doesn't resolve the greedy player who splits their army to take the most stolen goods.
This is something that is not really in the game currently, so this would be an entirely new mechanic they'd have to build. However, they have recently been testing the max attack limits on player to player so maybe that is laying the foundation for this change.