Posts by PaultheGaul

    simply more waves less camps does not fix the problem...instead of 60 camps if it spawn 30 with 10 waves each that mean most of them will be taken by gauls with TT's or nearest city's.

    I'm not understanding your reasoning for why this wouldn't work... The "taken by gauls with TT's or nearest city's" is happening already. So you're saying by shortening the total number of camps and increasing the waves this will cause this problem to increase? Lowering the number of camps also lowers the potential benefit of splitting your army right? The current rule is only 1 attack per camp per account, but when there are many camps with few waves this is why we see players splitting their armies.

    Also, the problem with your math here is you've left out a key component - the number of players in the kingdom... And I did not state what I think the right balance is, only that maybe it could be rebalanced to remedy this issue.

    with less camps and more waves unit count in them will be increased aswell

    This is definitely a valid concern and something they would have to validate that it wouldn't grow exponentially before implementing, but that sounds like something that could also be fixed by a simple formula adjustment.

    That's why i said leave them as it is just restrict that 1 camp with 5 waves cant have more then 5 attacks

    I think this is definitely a potential solution. This would help solve the wave sniping but doesn't resolve the greedy player who splits their army to take the most stolen goods.

    This is something that is not really in the game currently, so this would be an entirely new mechanic they'd have to build. However, they have recently been testing the max attack limits on player to player so maybe that is laying the foundation for this change.

    What if there was simply less Robber Camps and an increase in amount of waves per camp?

    It seems the problem could stem from improper balance of an existing mechanic and there is already a limit of 1 wave per camp per person.

    I am very happy to see a 1x server, and I don't want to sound ungrateful but...

    What process did you take in determining the start date?

    This is exactly the point I was trying to make - it seems like some important factors aren't being considered.

    First the date is so sudden, only 8 days to spread the news to our friends and foes for a nice friendly competitive server. 1x servers last a long time and are a big commitment, especially for big kingdom leaders who are trying to organize participation.

    Also, the server starts in August when this thread is intended for, and named for, servers starting in September - this is not something that has been done on any announcement threads this year. I think this could cause some confusion and potentially only hurt the player turnout.

    Maybe this is something that you can bring back to the team to consider as new variables in your formula for determining server start dates.

    No 1x COM server? Until Oct at least?

    I think SacredLegend hit the nail on the head here.

    Timing is crucial for all server types and it seems to be something that has been overlooked a lot recently.

    In my opinion, 3x and 5x are great fun and all - but they require duals for a player to be relevant; whereas, 1x a solo player can still be respectable among top players.

    I personally go harder and use more gold on 1x servers.

    I would honestly like to know how many developers TK has. If Is it not just an illusion of German propaganda hidden behind a gaming company (jk). 👍

    Even here on the forum I miss the old moderators (/wave Georgi), who also had some internal information. The BridgetB administrator is probably on vacation as well. It's a pity that the BIRTHDAY server was such a trash.

    But the amount of gold for non-paying players was cool (for multiaccounts ofc too). 👌

    This is a valid question that I have as well.

    From what I've seen in some videos and such, they seem to have an excessive amount of artists. Which is why I assume we keep seeing the same capabilities just being re-skinned.

    I assume they have developers who added some configurable options to the servers so that anyone can make some simple modifications, then sent the bulk of the developers away/

    At least, this is how I've seen businesses run in the past when having custom applications built and seems to be what we're seeing here.

    Makes no difference. you can literally write the code for them and it wont matter. Kingdoms has no developers left who would know what to do with it. Just a bunch of CSR's with configurable options for servers.

    Wow! Some interesting theories here that I have never heard before. ^^

    Travian keeps the specific formula a secret. But as mentioned by Qwr, it is well known that the troops in the Robber Hideouts will scale based on your army size.

    From my recollection, the reason for removing the points was to stop awarding the spikers with Top Defender medals. Just stop and think about that for a moment - clearly there is some belief that it was not an intended playstyle.

    The idea of spiking really takes away from the purpose a Farm List. What's the point in paying for a Farm List if I can not use it?

    I can't even spy with my farm list, you expect me to manually spy 300 villages? But anyways, these spikers find greys with the hero + chicken boots and scouts at home anyways. I can't believe you are suggesting to scout every target before attacking.

    I'm not sure if anyone here who is defending a spiker has ever built a WW hammer before - but Time is something you can not get back in Travian

    Why should some casual player who trained 500 phalanx overnight get an advantage over me, a big spender, who has Golded my villages from day 1 to get Great Stable/Barracks running early paired with 24/7 active raiding? I cleared that village and made that player quit 1 month ago.

    Day after Day- I am ensuring my barracks, stables, and workshop never run empty. Ensuring my massive insanely negative crop production does not starve my units. Doing calculations to ensure my losses are not significant and timely.... As you can see the theme is here is time and work - there is no reasonable amount of effort I can make to counter a spiker even if I wanted to in the current state.

    Don't sit on the fence - give them defense points back to make them identifiable if you agree with spiking, or, find some other way to deter spikers.

    What is the age of the server? And how much are you raiding currently? How do you compare to the rank 10 raider?

    If you look at some record hammers on 1x servers , you can calculate that even the best players are not able to start running their workshop level 20 until day 15-21. Great barracks and Great stables generally don't kick in until a fair bit later.

    If you're a Teuton looking to make a WW Rammer, if you build with clubs you can actually start pretty late and still build a very respectable army. Just make sure to start that workshop early

    Thank you PaultheGaul let me ask to make sure I understand it correctly.

    What you want is that clicking Enter, it saves automatically, right?

    So when you add a message, not to have to click another button, but just an Enter. Right?

    Correct! Currently, once that form is open: you have to click inside the text field , type your text, then click on the save button.

    With this small change you could start typing as soon as the form opens and just press "enter" key to act as the "save" button

    Unfortunately every game has it's "trolls"

    Try not to let them bother you, adjust your strategy if you must.

    But don't waste your time with talking to them - it will only encourage the behavior.

    They will never accomplish anything respectable with their strategy and they probably only do it because they can't compete with the others.


    I often use the "Mark Field" button on villages to bring up the "Field Marker" form. On this form I will makes notes about this village (sometimes just simply it's population to track it), and then I will save the form with the rest on default settings for only me to see.

    It would be very handy and save me a lot of time if the "Field Marker" form opened with focus set to the "fieldMessageText" control.

    Also, if I could press "Enter" key to Save the note with the default settings put in this would allow me to complete this form quickly with my keyboard only.




    Yes, we see the issue here. This won't be updated at this stage, in this round, because it would break the game mechanics. But you can always sell them in the auction house and get silver for them, so you get some benefit from it.

    just increase the sell price on auction for now and everyone will be happy ^^

    It does work this way. It's simple math.

    You think I don't know about 100% training time bonus from vacation mode?

    Vacation mode doesn't change the max amount of troops you can make in a time period - it simply allows you catch up. Since for the time you're in vacation mode your training is paused.

    Using vacation mode or not, 90k clubs in just over 14 days is possible.