Posts by Teljildad

    Pregunta: ¿Es posible que posteen los datos generales del server? Población de jugadores activos, fecha de inicio/fin, en que fecha se activaron las WW, % de jugadores de cada tribu, etc. Pregunto por que vi el post del COM7-2 y trae ese tipo de estadísticas y me parece que es información interesante. Si no se puede no hay problema :thumbsup:

    Creo que termino ayer o antier, pronto pondran el salón de la fama del ES2 y podremos ver las estadísticas :D

    @Titan Chip I'm in for long posts, but break it on paragraphs please, it's easier to read a dont give the feeling of a TLDR kind of post, just a friendly advice :D


    OT now, i also play with a gruop of friends and we all agree that building big empires full of coas and naps are the one thing killing the fun from the game. It's a war game after all, having smaller kingdoms has forced some early skirmishes for treasures.


    On our past server there was only one big kingdom which consisted of 60-70% players of the server, of course all the other smaller kingdoms united to fight the big bad, but just by sheer numbers we were unable to deal any real damage, now they are just playing sim while waiting for the WW.


    The problem we have now with the new system is that the game feels a lot slower than before, x1 speed feels like 0.5x now, we are almost 3months into the server and we are finally reaching the 10k mark to open a new treasury. Lots of people have deleted or abandoned just cuase there are not enough kings and the existing kingdoms cant reach 'em fast enough plus the merge feature is not active yet.


    I think the TK dev team is on the right path, they just need to polish the system and a few tweaks like softing the 10k target to 8k for exmaple (two full treasuries), allow a king to abdicate after the merge because sometimes things happen in RL and people have to stop playing, so having the option promote a duke to king or vice king once per server after the merge sounds fair to me. :thumbup:

    Vaya tenemos un CM nuevo! :D Bienvenido a los desconocido, Unknow :P haha El foro es bastante tranquilo, la mayoría de los post son preguntas de jugadores nuevos y dudas generales del juego :D la comunidad crece poco a poco.


    Un saludo y buen travian :D:thumbup:

    Yes - but additional building slots from the card game, instant merchant delivering and instant tribute fetching do work. Card game slots get relevant if you try to minimize your storage building time and tribute fetching if you have many many villages in your influence area as a wonder holding king and decide to build it with tributes.

    You can no longer build treasuries on WW villages, anything else is correct :D

    Damn, the server is going too slow :/ we have plans for the merge, but it's hard to tell if they will work if we dont know a thing about the system.
    Maybe how we are doing things dont even work and we wasted time and res on that. We are planning ahead based on pure speculation and the little info you have posted before :)


    We are looking foward for the update and new info :D


    Have a nice day and good travian! :D:thumbup:

    I think Wonders wont work, i like more the idea of a full war server. This means, steal VP from the other kingdoms and the kingdom with more VP after 42 days wins the server. This way people wont sim a lot in order to lvl up a less expensive version of a WW and make things interesting since losing a Off is a BIG deal now. This will lead to make wiser decisions, implement new strats, and more planning on how and where build new villages, treasuries, etc

    Wow no lo se.... tendrían que normalizar el tiempo de producción de todas las tropas o los germanos tendrían una ventaja total en tiempos de entrenamiento.
    Supongo que están pensando en hacer un servidor 100% bélico, solo robar puntos de victoria.


    No veo como funcione una maravilla en un servidor tan corto :)
    Suena a que tienen un buen reto por delante. Seria una buena oportunidad para implementar otras mecánicas como las reliquias e incluso echarle un ojo a las razas y arreglar problemas que existen en los servidores normales por que sera necesario balancear algunas cosas para un servidor de mes y medio a una velocidad normal.


    Ahora para mi las peores partes del juego es el inicio y el periodo pre-Maravilla. El inicio por que siento que 7 días es mucho tiempo de protección de principiante. he visto algunos que salen de protección para ponerse el modo de vacaciones...lo que hace que no haya nada de acción las primeras 2-3 semanas.Sobre todo como germano, lo divertido de ser germano es frenar el crecimiento de tus vecinos, pero si les dan 7 dias de inmunidad solo puedes atacar inactivos o algunos cuantos guerreros valientes que le gusta salir de protección de manera temprana.


    Y el periodo pre-Maravilla es muy largo, nadie se ataca, es tedioso, aburrido. Es aquí donde siento que falta algo.... algo que obligue a los reinos a pelear aparte de los VP podrían ser las reliquias por ejemplo, o aldeas npc conquistable que den algún bono al reino... no lo se pero falta algo en ese inter.



    Sin duda alguna creo que para el final del servidor corto las maravillas no son una opción.

    @BridgetB i think the lack of kings is tied with the fact that they now get less tributes on the early-mid game. This leads to a harder beginning unless the king has the luck of getting very active govs. On the server i'm playing this has forced some kings be very off and farm a lot in order to keep up with the others (this is nothing new but it's now more common), specialy if they have very few active players. Now is harder to expand and level the treasury specially when you need more than one in other to reach the 10k treasure mark. But i think this is solved in the mid game when two kingdoms merge but until then the role of king is harder and demands a little more time to manage since tributes alone wont give the res to grow, build deff and lvl the key buildings :)