Posts by Cold Steel
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I suggest adding (Armored Treasures Transport Wagon) to the game:
1. It may be researched in the academy, and required a tread office level 20, a stable level 20.
2. Armored treasures transport wagons can be developed in the trade office, the marketplace, or in the stable (what you suggest?).
3. Kings, vice kings, and dukes can use it to transfer their treasures from an active treasury village to another.
4. To steal treasures from another player your army must contain some armored treasures transport wagons.
What do you think?
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The idea is to spare a building spot. The most gold consumer job is to play a hundred card games to get one additional building spot.
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To bolster the kingdom's collective spirit, I suggest additional uses of culture points:
1- Collecting the culture points for all players in the kingdom.
2 - Linking the development of some buildings (or certain levels of buildings and resource fields) and troop training for each player to the total number of the kingdom's culture points. For example, it is not possible to upgrade the village to a city, raise the resource fields in the capital above 12, raise buildings above 5, 10, 15 or build a great barracks and a great stable, or train a catapult and a senator, etc., unless the sum of the culture points in the kingdom is appropriate.
3 - Adding the culture points to the victory points.
4 - Linking the start of building the Wonder of the World to the kingdom’s culture points, instead of linking it to a specific date. The Kingdom that gets the required total of culture points can start building the Wonder of the World at any time, and other kingdoms have to wait until each of them gets its own total of culture points.
5 - Each kingdom can only build one wonder of the world.
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In every new server, we get to know new friends and exchange conversations with them, and with our old friends, and often there is information and advice that we wish to keep, but all of that will disappear when the server ends.
I wish there will be a button to save the conversation to a text file. How cool would that be!
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a screenshot of the WWs at the end of the game
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It is a piece of the hell suffering when I try to send resources using the android app, I spend too much time to send the accurate amount. we need a box to fill in the right number, and/or buttons to add thousands, hundreds, and tens.
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When playing using Android App, there is some spots I can't build on, I always got a pop- up form telling me that I am going to build the earth wall. I face this on the same spots on all servers.
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the account holder needs to give you "gold" rights to use some features
Yes, I know that, but it doesn't need any gold!
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Why sitter can't complete orders has less than 5 min. instantly?
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To make the game more enjoyable, I suggest that the wonder of the world be launched earlier, and the winner is the kingdom which complete level 100, and keeps the wonder from being completely destroyed for a specified time, no matter what level it is, while not completely destroyed.
The time can be 30 days for x1 servers
10 days for x3 servers
5 days for x5 servers
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Remove yourself from the kingdom and have a buddy to farm def points with
That is not the point.
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Because you could just trap your own units and release them over and over again and rank up def points.
This problem can be solved, like attacking friends are not considered an attack point.
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Why don't the captured troops be added to the defense points?
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I can not find the com1x3 server which finished on 3 Nov. 2018 in the hall of the fame!
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Or make the name clickable.
Good idea too.
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The map is always crowded, and menhir make it even worse. I suggest to try the opposite, to start with a ring shape map, let us say between 50 and 69, which is do not contain WWs, then players rush to the central area, which is more rich in oases, and contain WWs, let us name this version: "Resource Rush"
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The map is always crowded, and menhir make it even worse. I suggest to try the opposite, to start with a ring shape map, let us say between 50 and 69, which is do not contain WWs, then players rush to the central area, which is more rich in oases, and contain WWs, let us name this version: "Resource Rush"
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Please don't complicate the game. Please keep it simple.
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I wish to see the kingdom of the highest bidder, to avoid over bidding my kingdom members. One can not remember all his kingdom members names, and it is time consuming to search for the highest bidder's kingdom every time, especially when there is few seconds to close.