I also found it interesting that given all the suggestions and topics on the forum, this is the most important one brought to the table. Music.
Posts by gergopool
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I agree, music and sounds get turned off asap on my side too. I put on my own music instead.
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I cannot tell if they cheated or not, but I can definitely tell, it doesn't matter. I've seen literally no kingdom on the server who can defend their ww or perform any meaningful attacks. There was a huge gap between LITA and everyone else, and it was not caused by LITA cheating, it was caused by the lack of professional execution from other players and kingdoms. Looking at those end-game attacks I'm pretty sure in that. I'm sad Ottoman deleted, they really had a potential for competition.
I also agree mid-game peace helped them to scale, but it's the decision of other leaders. On this server everyone preferred local fights and splashing mid-size armies every week, no one else other than LITA really cared about end-game. -
I mean no one was really defending those WWs. I destroyed more WW levels than the units lost
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Attack is just too difficult to play, even for the most experienced players. This is the reason why most people don't play attack and attackers are HIGHLY valued in kingdoms. Defenders get a huge advantage because they can stack troops and when you add wall + lodge (yes it gives a huge defence boost) its impossible to break through. I think Kings and Dukes should receive less tribute, of course this would weaken attackers more but I think governer attackers should be buffed in some way.
Changes I would like to see
- Increase Ram and Cat speed
- Increase Siege bonus and speed- No more moving treasures and hiding treasures. This function is abused like hell and turns attackers into a joke.
- No more stacking treasures, we need to distrubute the defence to prevent stacking
I think those changes would fix a lot.
RIP Ottomans, I've never seen so many hammers dead in a single attack
These are just great points. Great ones. Maybe treasuries should have higher capacity (10k), but only one should be allowed to be built in a village? This would also increase the vulnerability of a treasury village, because if that single treasury falls, there would be no other active treasury holding that area.
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Ah wiki! So true!
Still as a veteran player some information are still hidden. E.g. I've never seen any official information about how robber hideouts are structured (troops and resources in). We have guesses from experience, but that's all.
Back on the topic, indeed. I think we need to charm way more new players, but as I gathered Travian Team is happy with the current player base.
Making the game less p2w is one step in my opinion. -
Looking back the old responses, I cannot tell why people think this is the big balance we have right now. People just unaware of the expression "perfectly imbalanced game", which I think travian suits the best: the players and their behaviour, how they use tribes should determine the balance. Like now, 50% of the players use gauls for a reason, BUT travian team has not made a change for 10 years to bring the number of teuton or roman players forward. It's not because it's balanced, it's because no one cares from the game designers to analyse gaming data and make updates.
I'm bringing this thread back in order to emphasize how important data is in 2021, and how you, Travian Team could use that in order to gather or keep more players in game. -
Looking at what happened to OTTOMAN on com3x3 server, may I just bring this thread back? :d
Reference: https://imgur.com/a/eh1iwch -
> These messages will not be made public until the competition is over.
Not sure if that's intended, but I see GOdoy's answer :d
Here's mine.
gergopool, com3x3 -
Can anyone explain to me what "MICRO" farming is?
I think he means collecting resources in tiny packages, from grays, so he doesn't get much big loots from active players.
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I'm surprised no one talking about the fact that OTTOMAN will need no WW to win the game. I'm actually sick of it, players believe the game has some kind of balance and every kingdom has a right to win, but nah, it's a fiction. I cannot even tell what we are doing on this server. This game is a monopoly played with 5-10 players with a precondition of that 1 player owns every property.
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Yea I'm not sure what to do, I never, never get a robber camp closer than 5 units. It's been more than a week, I had 10+ camps. I have 7 cells closer than the distance of 4. Getting tired of making these screenshots, because it seems the Help Center doesn't want the code to be touched, bug-fixed or reconsidered.
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Bad Luck
But how bad, this is right the next one. Unreal
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So is this supposed to be normal? There are 7-8 spots closer to my capital. (see it attached)
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Why didn't we get informed about it? I wouldn't have sent out the farm list if I knew. Instead, I realized the loss first and read the information next. Ah..
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For now the issues seem to be solved, or minimum.
Over the weekend the technicians have monitored Com3 and have seen no issues.
Sadly they cannot tell me exactly what fixed it, they said that they tried several things along the week, some of them at the same time, and they don't really know which one (or ones) did the trick.
What they gave is some compensation:
- restoring starved troops from 26.11. to 2.12.
- 25 Gold for every single account in the game world (nontransferable).
- 1 large pile of each resource and crop for each account int he game world.
They as well told me that they are still monitoring the situation and keep investigating it.
I know it is not ideal... but I hope it is really the end of the issues and we can enjoy the game world properly.
Primate, yes, I like trying many different ones, sometimes you learn from others things that you think, mmm this could work in Kingdoms...
Holy ****, I lost so many units on that resurrection. Suddenly every farm had tons of units out of nowhere.