I had a lot of fun playing TK. I learned a lot, both about the game and about myself, and I met a lot of wonderful people. But for the last several years, the only reason I have showed up at all was because of the people, because the game was no longer fun. The reason why is because there wouldn't be a day without either a cheater or a team of cheaters being in the spotlight. I honestly don't mind if people cheat, so long as the punishment is swift, accurate and devastating, but currently the punishment is incredibly slow, like throwing a dart in the dark and when it hits, it's like a slap on the back to do better, but not by quitting cheating but by cheating even harder next time.
The thing about cheating in TK is that in theory, you can never lose if you just cheat hard enough. Every problem can be solved with "just make another multi".
They have more players than us? Make another multi.
They have more VP than us? Make another multi.
We can't defend against their hammers? Make another multi.
We can't break their defenses? Make another multi.
Your governer off player who is building 3 hammers is low on resources? Make another multi.
Your other multi account got banned? Make another multi.
Another player on your team got banned? Make another multi.
You need someone to menhir king for you, speed settle to secure your cropper, occupy an enemy cropper/ww spot? Make another multi.
The list goes on and on, as many problems there are in TK, the same amount of problems can be solved by simply making another multi.
This is the equivalent of if you could just print your own money, but the punishment for doing it is losing 10% of your total wealth, as if you didn't print more than 10% of your total wealth, and as if you didn't share any of that wealth with your friends and use it to undermine your enemies for the month you had the printer running. And the people impacted got no compensation whatsoever. I'm glad TK is not running anything more than just a video game, they would be seeing the shadows of pitchforks on their walls within a week if they did.
Also, I just want to mention that I find it really funny how TK has no punishment for a kingdom who is cheating whatsoever. They only ever punish the players. So there is literally no risk if you are creating multies to advantage your kingdom as a whole instead of individual players.
Make it so that multies isn't the answer to everything, or they will be all you have left. Let's just hope they don't stop paying you when the rest of the competition leaves.
- Hæim