There is 2 parts to this idea. The first is a different take on how to handle grey players and the second is a different take on the menhir system
1: Succeeding a grey player
After a player has been inactive for 7 days, they will turn grey. If that player was in your kingdom before they went grey, then you, as a king, would be able to have another player take over all of their villages. The player that moves in will have to have less than 200 population and only 1 village in order to be able to succeed the inactive player. They may not leave the kingdom and the king may choose to boot them out of the account at any point for the first 7 days of them being on the account. If they get booted out then they will get removed from the server and will have to make a new account on it. 7 days after the player got booted out they will turn grey again and can be succeeded by a new player.
Why?
The reason is simple. New players who start way after a server has started will have a chance to start at a later stage while already in a kingdom that is interested in having them there. This is a much better new player experience compared to being menhired over and having to build up their empire from scratch, and it will also feel much better for the kingdom as they won't be 1 player down because someone stopped playing. This is also a good opportunity for players who weren't able to join the server in the first few weeks to join without being weeks behind their peers.
2: Menhiring the way it makes sense
In the residence you may choose to turn your non-capital non-cropper village (not city) into a menhir village. The king may then select the village and menhir a player to it as they please. The village will have all the upgrades in it that it has at the time the menhiring player relocates to it. The player that menhirs recieves no compensation for menhiring. The time it takes to menhir is equivalent to the time it takes your hero to run to the new village. They will get the troops that have been built in the village that they menhired to, but the troops in their original village will get deleted. If necessary, the troops in the village that the menhiring player gets transferred to will also get deleted. Hero will get transferred to the new village safely. Tribe unique buildings will get demolished upon transfer.
The player that built the village will recieve culture points equal to that villages daily production times 40 for 1x servers, 13,3 for 3x servers and 8 for 5x servers, as well as freeing up the village slot they used to settle it, so they may settle another village should they wish to do so.
Why?
Menhiring will be a lot more restrictive in the early parts of the game, and there is no way that I can think of that you can abuse this system. You are not generating anything out of thin air. The village is already there, the only thing that has changed is the player that is running it. This also just feels a lot more natural than the way the current menhir system works. Picking up your village and moving it 80 tiles away and putting it back down in an instant seems a bit illogical to me, especially when you can take your entire army with you as well. I'm not saying the current menhir system is bad, it works fairly well in my opinion, but it just doesn't make all that much logical sense. There is nothing else magical about this game other than the menhir stones and maybe the shroud around the World Wonder, so having a more logical way to move players feels more correct for me.
- Hæim