Hello Hæim#NO These 2 suggestions are big enough to earn its own thread.
We are aware that the gameplay on a night truce is different in more than one way. The short timeframe for attacks affects the settling strategy and whom to attack when.
I am mostly intrigued with your 2nd suggestion. Did you try out/experience the strategy with deactivating the treasuries within your own kingdom?
kind regards, B
No, I've never been in a situation where making use of it has been necessary. It's by no means a flawless strategy. If you can coordinate attacks over night to land in the 4 hour window in the morning then the strategy could make things worse for you since it's much more difficult to coordinate defense over night since most players are sleeping at that time. It takes the right situation for the strategy to be viable, but this situation is bound to happen sooner or later, and if it does then I can only imagine it being incredibly frustrating to play against since it's utility is mainly at the very end of the server where any edge can make the difference of victory or defeat. You would have to figure the strategy out, find the countermeasure as well as create and coordinate an attack plan with a limited window meaning players would have to demolish or gold up tournament squares to be able to land on time. If you're not aware of it and prepared for it then you can very well end up with having all your plans go down the drain because of it.
The best solution for this would in my opinion be to move the time when vp is calculated from 00:05 to 23:55, 5 minutes before the truce starts since that means that you can coordinate attacks on most of the treasuries in a kingdom so long as the attacks take less than 16 hours to reach their target (or more if the first idea is implemented as well) without the kingdom you're targeting having a guarantee that you will not be able to steal any treasures, victory points or destroy the all of the treasuries without destroying most of the village in the process, and they can still gather up treasures and use the remaining treasuries to generate vp after the truce starts even though the treasury village should have been made useless at this point.
Deactivating treasuries and hiding treasures has long been a strategy kingdoms use to try to get an edge in the end game, and the way to get around this is by targeting the time when vp is getting generated from treasures, but that is not currently possible in night truce worlds.
Hm. To the first one: It solves a part of the problem. The main problem, that I have experienced, is, that many people aren't online to relieably send attacks when having to arrive at 08:00 or 00:00. If you run 8 hours for instance, you would have to be online at 16:00 or 00:00 respectively. Many people work at this time and are usually online from 17/18 to 22/23 o'clock. But I like the idea, at least being able to relieably coordinate something is a huge benefit compared to the current sh...system. I still get nightmares from planning!
To the second one: You can't solve this problem too well. Best you can do is to calculate VP at 16:00. This way you always have an 8 hour window, instead of a 4 hour one. BUT ... it would ruin all efforts from point one. No matter how you put it, all you have to take care of is to activate the treasuries, such that the calculation time is within the open-time. You can close the treasury from 16:01 to 04:01 (and activate it the other half of the day), when calculating VP at 16:01, which yields in 8 vulnerable hours - but you can't do any better. If you move the calculation point forward, you can disable from (for instance) 04:59 to 16:59 for only 7 vulnerable hours; if you move it backwards, you can disable it from (for instance) 15:01 to 03:01 for again only 7 vulnerable hours. BUT - this can be done in normal worlds aswell, only difference being, that 12 vulnerable hours is the best you can achieve there.
You can't reliably solve this so that every player would be able to make it to every single attack timing, but having a situation where it is not possible for a team to coordinate an attack at all because the game doesn't allow you to is a bit bigger of an issue. Having 2 golden treasuries far apart from eachother will make it really hard to be able to land on both of them at the same time for instance. I mainly coordinate defense, but even I noticed how limited the attack options were for our opponents.
Regarding the second one the main difference from night truce servers and normal servers is that on normal servers you can target the 00:05 time when victory points are being generated to deny the kingdom you are attacking victory points at the very least if they deactivate their treasuries. On night truce servers you can activate the treasury after the truce starts to make them practically untargetable for any attack landing before 00:00, then you can collect treasures in those 5 minutes. This does require you to think far ahead though since you have to start deactivating the treasury 24 hours before the attacks land. I do think your idea of having the points be calculated at 16:00 is interesting, but I personally would want to see it happen at 23:55 since this gives up to 16 hours of being able to send attacks, so it should make it much easier to coordinate attacks on a larger kingdom, and it also ties in well with my other suggestion as well meaning that you would always be able to land in those 5 minutes of the day no matter where on the map you are sending from. The most important thing is to move the vp generation out of the truce though, so any time other than from 00:00 to 08:00 is fine in my book. You can in theory already target both sides of the vp generation timeframe by having attacks land both right before 00:00 and right after 08:00 but you would require 2 rammers because they can easily get the wall back up to level 20 in those 8 hours they have to wait for the second wave to arrive (not that you would actually want to attack the same treasury twice), and sending attacks to land right after 08:00 can be kinda annoying since you have to choose targets in a rush if you don't want the kingdom to come in and pick up the treasures sitting in the village before your second wave arrives, and keep in mind that you have to do fakes with this kind of precision as well. It would require players to take time out of their day to send the attacks, but atleast it would feel like it was worth it to spend the time since they were able to destroy some treasuries instead of a couple of wheat fields, or deny their opponents their daily vp that they so desperately need
It's not necessarily about how long they are vulnerable but rather when they are. If your opponents are more likely to attack in the morning then you can have it be active in the evening and have it deactivate during the night as well. You can basically deny your opponents their preferred style of attack from working well every single time, forcing them to switch up their strategy and possibly lead them to making devastating mistakes.
Also, as a side note it is possible to have attacks land 5 minutes after the night truce starts so long as the indicator says that the attack will be sent before it starts when you send the attack. If you somehow are able to set up 350 attacks and start sending them so that they land between 23:59:20 and 23:59:59 then each and every one of them would be pushed back 1 second since you can't send attacks that land on the same second if your target is too close thus pushing your final attack back until after the vp generation happens making it in theory possible to pick up a large part of your treasures with close to no counterplay at all. If your opponents wants to do the same they have to send up to 4 attacks for each second they want to push back their attack, and I think 350 attacks is quite difficult to achieve, so 1400 attacks is probably not possible, if it even is possible to send more than 1000 attacks from a single village in kingdoms?