Maybe we should have a chat with devs about it? Not a pa stunt, a genuine discussion with mods and devs about what we want and why they do or do not want to fix these issues
Posts by The real lemon
-
-
That seems like a pressing issue 🤣
-
I think travian doesn't appeal to many new people because there is limited instant gratification you can receive from this game.
We all should understand these types of games are a dying bread and won't appeal to many young players as they are not accustomed to games where you actually have to think and are not spoon fed.
After coming from another game, primarily a pay to play game which has 200+ active servers, i really prefer travian. It's cheaper, a hell of a lot cheaper, and the people who want to be here are not generically egotistical people with deep pockets, perhaps egotistical, but not many ways a few million in the bank can dramatically effect other people's experiences.
I disagree travaian is dying. Perhaps the developers should give more attention, but every game developer doesn't listen to its fan base to the degree we like.
If kingdoms was 60 members limited right now, with no other Change, yes people will still be able to abuse the system, but at least the amount of vp that's potentially available is equal for all kingdoms. This at least gives all kingdoms a chance to win the game through strategical decisions instead of one one cluster f****** kingdom.
-
Snorri i think 'maybe' is more applicable for that argument.
Personally i think travian have the intelligence to test such a big change rather than just immediately changing the rules.
🍋
-
As a new ish player, along with my partner, i was very active as i am friends with starx and was invited by someone in our Kingdom whom i play another game with, so expectations i set myself are high.
In contrast, my partner happily simmed in our kingdom, produced a decent amount of defense but nothing to run home about.
For new players that precedent is unfortunately not showing the game for its true colours.
A player on their own will probably get raided to hell. The same player in a massive kingdom kingdom can quite often sim to end earning vp points for the team by essentially sitting on their back sides, and I'm not suggesting there is anything wrong with this approach, but increase the number by 30, compare that to a kingdom with 30 less players and the difference in vp is insane as you progress through the server.
If a player has to Fight for their spot it will generate a different approach to current and new players. I. E, bigger desire to learn both for current and new players
This could be something that is tested, a 60 member limit could be a good number to aim for.
I don't really know much about this as I'm fairly new, but to me it just seems logical to limit the amount members seeing as total members count directly towards vp income, more members, more vp, that doesn't seem a sustainable method of winning and for those who will twist this, i know there's more to it, defending said treasuries, you can attack etc but more members also makes this potentially dangerous /suicidal to your efforts of winning a server.
If a defiantly something the devs should think about and discuss with the community herd
Anyway adios lemon out
-
*rolls eyes*
-
I'm lemon 🍋
-
Hello! I managed to have cp and settlers in 12 hours 4 minutes after testing again with Romans 👀
👀👀👀
-
-
Fantastic! 12 hours 33 minutes! Damm wish i didn't leave 5 minutes between settlers being ready and demolish end time.
Also didn't end up needing to destroy academy only barracks and workshop!
-
Earliest possible time is 00:49 which would make 12 hours 31 minutes.
🤔
I want 12:32-33 so 2 minutes to knock some stuff down
Also to note i could of saved 4 minutes on demolishing residency quicker
-
Good to know, i may finish less then 35. Depends how long it takes me to demolish academy + workshop. I'll post when it's complete tonight
-
*from my mobile
-
Hello everyone, I've been testing some quick villages out and i am on track to finish in less than 12 hours 36 as a roman.
I started at 12:18 as i just exited the tutorial and i am on track to have settlers ready by 00:50-00:53, less than 12 hours 36 minutes.
Curious as if anyone has managed to beat this time and or will want to try!
I'll post completion when i complete the final stages!
-