Posts by Danko

    As someone who frequently critiques the game, I was happy to see some VERY significant and important issues addressed in patch 0.97, specifically that kings, vice kings and dukes cannot go on vacation mode as this was something that was abused for over 2 years now. On behalf of many members of DOOM and Gangstas, we would like to thank you for finally listening to our feedback and making the game a lot better for everyone. This patch was a great start to making the game a lot more fair. Most of us are quite satisfied with the current state of the game, especially since the upcoming launch of 5x servers, however do not let this be the end, please look into other issues like better multi & bot detection as well as balancing menhiri again as kingdoms of 70+ people have started teleporting (current com1x3).

    All the best,

    -Danko & the boys <3

    ah ok so your answer was for all your villages combined? I just meant in one village, as main hammer haha. So thanks to you both for answering!

    Its not easy to answer as playing off Gaul is generally a bad idea as its the worst damage/hour out of the 3, but id say 25k swords during day 50 would be really good in one village (still possible to get more as a king or top farmer but there are very few who will achieve it), but id say more than 10k is very easily achievable for an average player :)

    That was a bit of a crappy answer imho.

    For an "above average" and active player, i believe you're looking at 10-15k Swords, 8-10k Haeduans and 2k+ catapults.
    If he's very active, he should focus more on secondary TT raidhammers, much more savvy investment than greats... don't run them until day 80-100.

    Your proportions are way off, almost the same amount of heads as swords, its just unrealistic, what I did was take myself and other teammates as an example on day 60 of a 1x server that was running during the time of my answer and decided what was realistic. It is an absolute FACT as you said that most players will have 2-8k swords, but it is also an absolute fact that people have 5-8x more by then too :p If we go full hardcore and take people who have 3 or even 4 hammer villages we can easily go way above those numbers! As we can see with the website you gave us, we could make over 1k swords per day with a 15% helmet, obviously absolutely nobody will have barracks and great barracks queued and at level 20 from day 1 so we have to take progression into account too, I am definitely not saying the 50-70k swords would have been made in one village (at least 2 on day 50) :p

    Easily at least 10-15k swords for below average players, experienced ones can build close to 50-70k or more swords during that day especially kings or raiders.

    Возможно, однажды эти люди будут говорить о тебе (UNREAL) так же, как о DOOM и RAINBOW, но сначала ты должен прекратить обманывать))))

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    Just look at this clown circus. Want to know what georgi did to punish darkske and his 20 multis? -Banned 4 empty accounts

    As a fellow game developer I am disgusted, appalled and many other words seeing how cheating goes unpunished, what is to stop me from making 20 multis except myself? How many times can I see cheaters get banned for 1-2 days instead of permanently?

    On behalf of all of doom and gangstas- "seriously wtf?".

    This has been a problem for so many years where is the phone verification?

    I like your idea, but in most cases that extra 16,4% might not be enough to result in the death an extra troop, but it is certainly a step in the right direction and I would be more than happy to AT LEAST see this next patch

    So spiking has been around for as long as Travian has existed, but it should have no place in the modern version of the game at least in its current state, here's why:

    99% of the time it is not used as a "tactical" and coordinated strategy to benefit kingdoms and to give them a slight upper hand of not touching the spiked villages and letting the enemy lose small amounts of troops on it, usually it is some person who is not even in a kingdom doing it, or someone who is, but is doing this in secret.

    Spiking is done for 2 reasons, to gain easy def points or as a stupid way to frustrate, but not towards specific players, but simply because the cycle of spiking continues and people hold grudges and decide to do so themselves.

    And most importantly one person can screw the whole server over just because they can.

    Makes no sense to why troops would be defending an abandoned village with their lives.

    People are abusing the system by spiking villages and going on vacation, even going on in test right now...

    My suggestions:

    ☀ Limiting how many units can be sent to defend an inactive village;

    ☀ Add a hidden attacker bonus for inactive villages to favour the attacker when small amounts of troops are fighting (5 clubs kill 4 out of 10 phals or something);

    ☀ Have starvation on reinforced troops regardless of crop/h.

    ☀ OR AT LEAST show the name of the person spiking the farms in the report as it would not only make spikers better known targets, but also take away the frustrating way of finding out who it is by screenshotting every fucking top defender page and comparing recently gained defender points, because we ALWAYS find out who it is regardless.

    However, making a change like stopping people reinforcing inactive villages all together would result in EVERYONE on the server farming the same inactive villages, leaving barely any res for anyone to find, this is probably the reason the developers decided not to do so after many people had asked.

    Constructive criticism and other ideas are appreciated :thumbsup: