It's typically same as attacking active village and you cannot see who're those reinforcing it.
yeah but if you remove Queen from the board you do it for both sides, now this is looks like "defender" got one and the person who raid don't because no one will find out who did this
"the defenders Queen"
The fairness of this strategic challenge comes from gains "Attackers gets resource loots. Defenders saves crops."
and burdens to both offensive and defensive plays.
For being defenders of grey village, truth are:
1) defense will never know attacker's number due rally point information cannot be obtained;
2) cannot spike to max due crop and granary information cannot be obtained unless experimented, same as;
3) will lose troops altogether with another player unaware of reinforcing an already reinforced grey village;
4) may be spied on and be wiped out off-guard (something practical)
5) good reinforcing will surely ask crops timely and will increment in time, now not entirely saving crops.
Having information is an advantage leading to make smart moves.
Taken a village is not of any kingdom, the usual is nobody knows that village would turn grey, nor when.
In this matter, offensive players is in a better position, smelling village details due attacking previously, and may have presumptions player is to delete. Attacker is already prepared to send successful attacks when it becomes reinforced, or, may intend to reinforce it themselves.
This is also supposed to be a leverage to snowballing effects as player/s always getting successful farms.
Thus, removing this feature is entirely feeding a greed.
This featured challenge obliges both offensive and defensive plays to take it seriously. Not knowing info is plain ignorance.
Yet, mastering the advantages of grey villages, formulating villages into grey, and make use of such scheduled for future use is full mental