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Changelog 0.82: Kingdom Unions release

    • Changelog 0.82: Kingdom Unions release



























      Dear players,

      The wait has an end: you can use the Kingdom Unions Feature with the release of this update. It will be released on the 23rd of November at 10:00 am GMT+1, there might be a small downtime of up to 20 minutes, so plan accordingly.

      What this new changelog brings:
      • 2 kingdoms can unite, if:
        • Both kingdoms aren’t already united yet
        • Both kingdoms have already existed for 30 days (10 days on speed worlds)
        • Both capital villages of the kings have connected territory on the map
      • When a king invites another king to a Kingdom union the other king can accept or deny
      • If the request is accepted:
        • Both the king and the vice-king cannot abdicate. Even if they both get inactive, they will not get abdicated automatically. A Kingdom Union is a commitment for life (at least a game round life). If one of them gets deleted, the second spot stays empty.
        • Only the VPs of the greater kingdom remain. Time stamp is the time when the invitation was sent and not when it was accepted
        • The Vice-King is the former king with the lower amount of VPs
      • Both kings:
        • and their dukes are shown on the kingdom profile window
        • can invite governors and promote dukes
        • can collect tributes
        • are going to be shown on the end of game world screen
      • Notifications will pop up when:
        • The Kingdom union feature is unlocked
        • A Kingdom Union has taken place in your kingdom
        • When a king or vice-king is deleted and their spot will remain empty
      • A united Kingdom will only get as many robber camps as a non-united kingdom of the same size would get
      • The in game help is up to date and explains the Kingdoms Unions feature. Check it out J
      For further information, read these blog articles:

      - Unlocking duke and treasury slots
      - A tale of two kings - Kingdom Unions in depth

      Gather your troops, sharpen your swords and unite your kingdoms!

      Your Travian Kingdoms Team

      Long live the unions!
    • Both capital villages of the kings have connected territory on the map
      ----i understand it that 2 capitals should have active treasures and to be a neighbors for the influense
      question-what if kings has a capitals in other villages? no with an active treasures?
      they should lose 16-18 levels crop fields and change the capital becouse our administration would like to crash this game for the end of server?
      P.S. sorry for my english
    • Hi @pierd vremea#COM,


      here's the full list of game worlds that will be updated tomorrow and will have access to kingdom unions (provided the kingdoms meet the requirements mentioned above)

      • Arabia3
      • Arabia4
      • COM1x3
      • COM2x3
      • COM3
      • COM4
      • COM5
      • CZ1
      • CZ2
      • DE1
      • DE4
      • ES1
      • ES4
      • FR4
      • FR5
      • HU3
      • IT1
      • IT5
      • NL3
      • NO2
      • PL3
      • PL4
      • PT1
      • PT4
      • RU1x3
      • RU2x3
      • RU4
      • TR1
      • TR2


      And Hi @Pan Tadeysh :)

      Pan Tadeysh wrote:

      Both capital villages of the kings have connected territory on the map
      ----i understand it that 2 capitals should have active treasures and to be a neighbors for the influense
      question-what if kings has a capitals in other villages? no with an active treasures?
      they should lose 16-18 levels crop fields and change the capital becouse our administration would like to crash this game for the end of server?
      P.S. sorry for my english

      Regarding capital villages, the only requirement is that there's continous territory between both kings' capital villages/cities, no other requirements.

      Regards,
      JJ