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Pinned Changelog 0.89 – Send back all reinforcements

    • Changelog 0.89 – Send back all reinforcements


      Dear players,

      This update is about promoting teamwork. We improved the defending process of a team and we made it easier in international rounds to find players who speak your own language and to connect with them.

      The update will take place on Tuesday, July 31st at 2:00 pm CEST. Downtime will last less than 20 minutes. Please plan your crop demands accordingly.

      Improvements:

      • Reinforcement: We implemented a button and a confirmation window to send back all reinforcements at once. Only your own troops from any of your villages and your animals will remain in the defended village.
      • COM and Nordic rounds: We renamed the Global and the Beginner chat rooms to "Chat" and "Help", and they are available in your selected language now. The new Global chat room, indicated by a globe icon, is the place to communicate in English with every player in the game world.
      • Tribute collection: When a village is currently not producing any tributes, for example when the player is on vacation or the resource fields are at level 0, you can now see this information in the tool-tip; see screenshot

      • MBV: We have already announced it and now it is final – the mobile browser version cannot be accessed anymore. You will have access to the browser version via your mobile device or, to make your life easier, you could just use our app.
      Bug fixes:

      • Secret Societies: After a targeted kingdom unites, the wrong kingdom was linked in the secret society window. Now, the new kingdom union will replace the old secret society target automatically. Thank you for reporting this bug!
      • Minor bug fixes and performance improvements




      What do you think about these improvements? Do you prefer dark or bright secret societies?

      Let us know in the comments,

      Your Travian Kingdoms Team
      Community Manager
      Travian Kingdoms International
    • you know what i think a cool mechanic to add would be. being able to send treasures to another treasury in the kingdom but you had to send like a escort of 500 troops or something and if there was a attack coming you had to have sent the treasures like 5 hrs ahead of when the attack hit or there is a chance that it the attacker chose to target treasures that they could find and intercept it and the troops you sent as escort would have to def it to the last man. oh and the border would have to be connected
    • i wish you would change the rules regarding kingdom unions...
      where the king gets stuck even when the people in the kingdom left and joined another kingdom....
      i mean being a king is not a crime nor entering into kingdom unions....then why the king gets stuck and others get to leave and enjoy the game?
    • Hi guys
      Thank you all for your feedback, I'll forward it to the game center for consideration!

      @TILKX#EN Welcome to our forums, hope you'll enjoy your stay!
      The send back all reinforcements feature will not send away any of your own troops, just the reinforcements from other players in case you no longer need them which will make it easier to organize your kingdom's defences :)

      @Wychor_COM thank you for asking, the screenshot we referred to should now be visible in the first post, sorry for the confusion!

      Best regards
      Georgi
      Community Manager
      Travian Kingdoms International
    • jaishree wrote:

      i wish you would change the rules regarding kingdom unions...
      where the king gets stuck even when the people in the kingdom left and joined another kingdom....
      i mean being a king is not a crime nor entering into kingdom unions....then why the king gets stuck and others get to leave and enjoy the game?
      If the king goes inactive for a week, he will automatically get kicked from the kingdom and the union will be disbanded. (only works if vice-king has deleted or gone inactive too) So there is a way to get out of union, it just requires sacrifices :)
    • Was the reinforcement feeding altered in some way in the latest patch? I today used the new button to send all reinforcements back to their homes, but it seems I am still feeding the reinforcements. Check these out:


      Screenshot by Lightshot

      Screenshot by Lightshot

      First one shows I should have surplus production of +900 crop, but in the reality I'm only gaining 433. The only logical reasons I found for this were 1) either the reinforcements are fed by the reinforced player until the troops reach home, 2) I am completely missing something, 3) a bug.

      Any ideas?
    • Jipper wrote:

      Was the reinforcement feeding altered in some way in the latest patch? I today used the new button to send all reinforcements back to their homes, but it seems I am still feeding the reinforcements. Check these out:


      Screenshot by Lightshot

      Screenshot by Lightshot

      First one shows I should have surplus production of +900 crop, but in the reality I'm only gaining 433. The only logical reasons I found for this were 1) either the reinforcements are fed by the reinforced player until the troops reach home, 2) I am completely missing something, 3) a bug.

      Any ideas?
      Hey there @Jipper
      welcome to the forums! It looks like there is an issue with the send back all reinforcements feature which doesn't change the crop consupmtion properly upon release. Our tech support and QA teams are currently looking into it and it'll hopefully be fixed soon.

      Best regards
      Georgi
      Community Manager
      Travian Kingdoms International
    • A short update:

      the crop consumption was lower for couple of hours until I got the next reinforcements (from another player, own returning troops did not fix it) to my village. It immediately reset there, but I lost ~2,5k crop during the wait. Also calculated the production itself if only the gain was showing incorrect numbers. However, one minute's average times 60 summed up to 420 crop, which is close to the indicated number. F5 or relogging did not help the issue either so seems it's a bug in the coding.

      Happy hunting getting rid of it! Hope this info is helpful.
    • Hi guys
      this issue will be fixed live on all game worlds with an update which will be rolled out tomorrow 08.08 at 2 pm CEST without any downtime. In order to fix cases that occured prior to the update you'll still have to use the workaround mentioned above.

      Kind regards
      Georgi
      Community Manager
      Travian Kingdoms International